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	<title>Code By Number</title>
	<link>http://codebynumber.com/blog</link>
	<description>A developer's wanderings through programming and Real Life</description>
	<lastBuildDate>Fri, 31 Oct 2008 23:16:56 +0000</lastBuildDate>
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		<title>Owl Tower Quest Final</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
UPDATE: Fixed bug where the second level wouldn’t let you start play. August 12, 1pm EST.
Finished! Play through Java WebStart here:
http://codebynumber.com/projects/ld12/Game.jnlp

There are two levels, and you can win [...]]]></description>
		<link>http://codebynumber.com/blog/?p=77</link>
			</item>
	<item>
		<title>Nearing the End</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
OK, I’m back from a Pug Meetup, where my happy, happy pug partook in some made for dogs peanut butter flavored frozen yogurt:

As for the game, I think [...]]]></description>
		<link>http://codebynumber.com/blog/?p=75</link>
			</item>
	<item>
		<title>Day 2</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
Added a pre-rendered Game Over image to the game, plus the animation now stops (so dying is now worse than being notified of your death, it actually stops [...]]]></description>
		<link>http://codebynumber.com/blog/?p=72</link>
			</item>
	<item>
		<title>24 Hours In</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
Edit: Got a demo going! It’s Java WebStart. If you play it, let me know how it went!
Progress is going well. I have introduced an animation thread into [...]]]></description>
		<link>http://codebynumber.com/blog/?p=68</link>
			</item>
	<item>
		<title>First Glimpse</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
13 hours in, and I have something! It’s not much, but it can at least conceptually be seen as a building (see the levels?). The brown things are [...]]]></description>
		<link>http://codebynumber.com/blog/?p=47</link>
			</item>
	<item>
		<title>Breakfast of champion and me</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
Last night I made some notes and drew a picture of my idea, and I felt ok about it. This morning I woke up and felt a little [...]]]></description>
		<link>http://codebynumber.com/blog/?p=41</link>
			</item>
	<item>
		<title>Now with Collision Detection</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
Ended up on the phone for about an hour, and went to the grocery store for a few small things. Came back and made homemade salsa.

The game is [...]]]></description>
		<link>http://codebynumber.com/blog/?p=65</link>
			</item>
	<item>
		<title>Joining the Fray</title>
		<description><![CDATA[This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
I, too, am a first timer. I have the place to myself (and my dog) and a grocery order delivery scheduled for Saturday afternoon. I’m as ready as [...]]]></description>
		<link>http://codebynumber.com/blog/?p=37</link>
			</item>
	<item>
		<title>Ludum Dare 48 hour game dev competition</title>
		<description><![CDATA[Ludum Dare is coming up, August 8 &#8211; 10. I&#8217;ve poked around the entries for the competition before, and once I lurked on irc while a compo was in progress. But this will be the first year I&#8217;m participating. My wife is out of town and taking her dog, so I will be left with [...]]]></description>
		<link>http://codebynumber.com/blog/?p=33</link>
			</item>
	<item>
		<title>Code Spelunking</title>
		<description><![CDATA[Alex Miller writes about code spelunking techniques for when you&#8217;re digesting someone else&#8217;s code. He offers some good advice, particularly for tracking down call hierarchies and implementors (and some useful Eclipse shortcuts). What was missing, I thought, was the easiest one of all:
Draw a picture.
He did show a project dependency graph, but I find it&#8217;s [...]]]></description>
		<link>http://codebynumber.com/blog/?p=25</link>
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