Archive for August, 2006

Super Mario Java Programming Contest

A very neat contest: Every entrant is given Super Mario spritesheets (SMB1 through SMB3, SMB World and Yoshi’s Island), and must make a game using them in Java. Top 5 entrants get free copies of Tribal Trouble, and first place gets a green 1-up hat, and 6 months free of wurm online.

See the contest details and website for more info. Deadline is 1 October 2006. This seems like a great way to get around my horrendous art skills and get right to the coding…

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SCJP Progress

It’s been a busy few weeks. My internship is almost over, and I got a job offer from the company. No details yet, but they were very flexible to work with my schedule, and they have great benefits, so I am more than happy about the situation.

As for studying for the Java certification, I haven’t even made it through another chapter. I had to stop part way through the chapter called Object Orientation because it was incredibly boring and theoretical. But I did reinforce some of my previous knowledge.

For instance, I’m always a bit nervous using superclasses and interfaces because I felt like I didn’t have a grasp on when they should be cast. But now I feel more than comfortable jumping throughout the hierarchy of the server code I’m working on, even with the dozens of interfaces and abstract classes it uses.

I have 8 business days left at the internship, then I have several weeks before school. I expect to get much more certification studying done, and finally have some time to complete a few projects.

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