Breakfast of champion and me
This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.
Last night I made some notes and drew a picture of my idea, and I felt ok about it. This morning I woke up and felt a little lackluster about it. Part of the problem is that I don’t particularly like the genre of puzzle, plus I don’t like games about timing (i.e. pacman, avoiding your enemies by timing your moves). And I ended up making my idea both of those. I think I can redeem it from timing, and add some sort of weapon, so if you don’t want to time your moves with the guard’s patrol, you can just kill him. But that is definitely far off in the future.
I think I will go ahead with my current design, because I’m committed to not being tied to it when I want to change stuff later. I will try to reconsider the game after each feature, so hopefully I can push it towards a better design without spending a lot of time up front. Also, if I finish all the features today, I can always dream big and keep going, right?
And now, for the breakfast:

Yogurt, granola bar and juice for me. Wellness Super 5 Chicken for Max The Dog.