First Glimpse

This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.

13 hours in, and I have something! It’s not much, but it can at least conceptually be seen as a building (see the levels?). The brown things are stair cases between the floors, which should probably end at the latitude where the next level up starts. But those aren’t things you think about until you try explaining it to someone.

First Screenshot

First Screenshot

The little stick figure is the player, and right now it goes back and forth and up and down, with reckless disregard for walls and viewable areas. Next up: collision detection.

Read on, for more trials and tribulations of the first 13 hours…

I wasted about an hour trying to get Java to handle the transparency of a color key, and learned quite a bit about image filtering, but it looks like that wasn’t the way it would work. So I regrouped and figured out that I could say the transparency in the image using a GIF, thus saving myself the hassle. I think it’s fair to say that this is lesson learned #1.

Also, I suffered my first keyboard fatality of the weekend. Well, I guess it’s more like keyboardslaughter, since I willingly popped off the keys to get some gunk out that was sticking the arrow keys. The keys are those fancy scissor keys, so I think I broke a plastic tab or two in the process, and by the time I realized it had happened, I broke another tab on the same side. So the down arrow is about 3 mm higher on the right than on the left. That, and some splotching backlighting (it’s illuminated) after a cider spill a few weeks ago, and I think it’s time that it be retired.

And here’s my pre-grocery snack. I’ve started in on the caffeine already…

Edamame beans, yum! And FreshDirect better get here with my groceries within the hour, or I’m going to be eating raw spaghetti squash for lunch.

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