24 Hours In

This post is one in a series that is cross-posted from the Ludum Dare competition that took place August 8-10, to make a game in just 48 hours.

Edit: Got a demo going! It’s Java WebStart. If you play it, let me know how it went!

Progress is going well. I have introduced an animation thread into my game so it’s not turn-based. The rendering is spotty – the player flickers just noticeably enough – but there is a lot of improvement I can make in the rendering code. Right now all sorts of things happen in the paint method, which should go elsewhere.

The camera switches direction every 1.5 seconds (it’s supposed to be a security camera). Collision detection still works, which is never taken for granted. Next thing I will do is package it up as a JNLP so I can put up a demo.

You lose the game when you get spotted by the camera:

But there is no way to win it. The key is going to go to a door. The premise is something like “You wake up in a building, not knowing why you’re there.” And so on.

In other news, it turns out poblano peppers are hot and the oil, which I now know is called Capsaicin, feels like liquid fire on your skin. Not when you’re handling them, mind you. Hours later, when you’re sitting, typing at your desk, for instance. And not fire like smoking fire. More of a smoldering, starts little and grows gradually until, 20 minutes later, you realize what’s happened. I did wash my hands thoroughly, but I think I had gotten oil on the dish towel, which then stayed on my hands. So that’s a new hurdle for me, coding while my fingers are burning. Thankfully, it’s gone now, and with any luck, I will never do that, ever again.

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